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	<title>The Digital Tabletop &#187; Research</title>
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	<description>Exploring the Intersection Between Digital Games &#38; Non-Digital Games</description>
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		<title>Knowledge games</title>
		<link>http://www.thedigitaltabletop.org/2009/06/04/knowledge-games/</link>
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		<pubDate>Thu, 04 Jun 2009 17:53:35 +0000</pubDate>
		<dc:creator>Brian Magerko</dc:creator>
				<category><![CDATA[Mechanics]]></category>
		<category><![CDATA[Research]]></category>

		<guid isPermaLink="false">http://www.thedigitaltabletop.org/?p=56</guid>
		<description><![CDATA[I&#8217;ve been particularly interested in group decision making since undergoing research on improvisational theatre.  A big facet of improv games is the disparity of knowledge.  Improv scenes typically involve the actors having different models of what is going on and trying to come to an implicit agreement as to what the scene is, [...]]]></description>
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		<title>The Zen of Cellestial Body Maintenance</title>
		<link>http://www.thedigitaltabletop.org/2008/07/28/the-zen-of-cellestial-body-maintenance/</link>
		<comments>http://www.thedigitaltabletop.org/2008/07/28/the-zen-of-cellestial-body-maintenance/#comments</comments>
		<pubDate>Mon, 28 Jul 2008 19:09:15 +0000</pubDate>
		<dc:creator>Brian Magerko</dc:creator>
				<category><![CDATA[Mechanics]]></category>
		<category><![CDATA[Research]]></category>

		<guid isPermaLink="false">http://www.thedigitaltabletop.org/?p=51</guid>
		<description><![CDATA[We tackled a large scale game in Starcraft this past month (though not nearly as large scale as Twilight Imperium by far).  Starcraft is an appealing adaptation of an enormously popular real-time strategy game on the PC.  We thought this would be an interesting game to study (much like when we played Doom) since it [...]]]></description>
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