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	<title>The Digital Tabletop &#187; Brian Magerko</title>
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	<link>http://www.thedigitaltabletop.org</link>
	<description>Exploring the Intersection Between Digital Games &#38; Non-Digital Games</description>
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		<title>Fury of Dracula</title>
		<link>http://www.thedigitaltabletop.org/2010/07/09/fury-of-dracula/</link>
		<comments>http://www.thedigitaltabletop.org/2010/07/09/fury-of-dracula/#comments</comments>
		<pubDate>Fri, 09 Jul 2010 18:39:29 +0000</pubDate>
		<dc:creator>Brian Magerko</dc:creator>
				<category><![CDATA[Misc]]></category>

		<guid isPermaLink="false">http://www.thedigitaltabletop.org/?p=65</guid>
		<description><![CDATA[Summary
Fury of Dracula is a 4 vs. 1 game.  Even if only two people are playing, 1-4 people will control the vampire hunters who moves across an undirected graph connecting cities in Europe (shown below) and one player controls Dracula.  Dracula moves secretly through the map, laying down traps in the cities he visits or [...]]]></description>
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		<title></title>
		<link>http://www.thedigitaltabletop.org/2010/02/26/58/</link>
		<comments>http://www.thedigitaltabletop.org/2010/02/26/58/#comments</comments>
		<pubDate>Fri, 26 Feb 2010 15:48:14 +0000</pubDate>
		<dc:creator>Brian Magerko</dc:creator>
				<category><![CDATA[Misc]]></category>

		<guid isPermaLink="false">http://www.thedigitaltabletop.org/?p=58</guid>
		<description><![CDATA[Check out Brenda Braithwaite&#8217;s piece from last year.  I&#8217;ve been meaning to post about this for ages now&#8230;
http://playthisthing.com/train
Train is not your standard board game. It comes on a full-sized window, not in a cardboard box. There is no company logo on the rules, because there is no publisher. You cannot buy it, because only one [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Knowledge games</title>
		<link>http://www.thedigitaltabletop.org/2009/06/04/knowledge-games/</link>
		<comments>http://www.thedigitaltabletop.org/2009/06/04/knowledge-games/#comments</comments>
		<pubDate>Thu, 04 Jun 2009 17:53:35 +0000</pubDate>
		<dc:creator>Brian Magerko</dc:creator>
				<category><![CDATA[Mechanics]]></category>
		<category><![CDATA[Research]]></category>

		<guid isPermaLink="false">http://www.thedigitaltabletop.org/?p=56</guid>
		<description><![CDATA[I&#8217;ve been particularly interested in group decision making since undergoing research on improvisational theatre.  A big facet of improv games is the disparity of knowledge.  Improv scenes typically involve the actors having different models of what is going on and trying to come to an implicit agreement as to what the scene is, [...]]]></description>
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		<slash:comments>1</slash:comments>
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		<title>WoW CCG vs. MMO</title>
		<link>http://www.thedigitaltabletop.org/2009/02/20/wow-ccg-vs-mmo/</link>
		<comments>http://www.thedigitaltabletop.org/2009/02/20/wow-ccg-vs-mmo/#comments</comments>
		<pubDate>Fri, 20 Feb 2009 16:40:13 +0000</pubDate>
		<dc:creator>Brian Magerko</dc:creator>
				<category><![CDATA[Misc]]></category>

		<guid isPermaLink="false">http://www.thedigitaltabletop.org/?p=52</guid>
		<description><![CDATA[Check out Gabe&#8217;s experience with the WoW CCG and MMO character he built here.  He notes that &#8220;the card game is built so well that I was actually able to construct a deck that matched my WOW character exactly.&#8221;  He comments on how surprised he was that &#8220;they managed to model all the PC game [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>The Zen of Cellestial Body Maintenance</title>
		<link>http://www.thedigitaltabletop.org/2008/07/28/the-zen-of-cellestial-body-maintenance/</link>
		<comments>http://www.thedigitaltabletop.org/2008/07/28/the-zen-of-cellestial-body-maintenance/#comments</comments>
		<pubDate>Mon, 28 Jul 2008 19:09:15 +0000</pubDate>
		<dc:creator>Brian Magerko</dc:creator>
				<category><![CDATA[Mechanics]]></category>
		<category><![CDATA[Research]]></category>

		<guid isPermaLink="false">http://www.thedigitaltabletop.org/?p=51</guid>
		<description><![CDATA[We tackled a large scale game in Starcraft this past month (though not nearly as large scale as Twilight Imperium by far).  Starcraft is an appealing adaptation of an enormously popular real-time strategy game on the PC.  We thought this would be an interesting game to study (much like when we played Doom) since it [...]]]></description>
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		<title>baseball adaptation</title>
		<link>http://www.thedigitaltabletop.org/2008/06/24/baseball-adaptation/</link>
		<comments>http://www.thedigitaltabletop.org/2008/06/24/baseball-adaptation/#comments</comments>
		<pubDate>Tue, 24 Jun 2008 18:31:07 +0000</pubDate>
		<dc:creator>Brian Magerko</dc:creator>
				<category><![CDATA[Misc]]></category>

		<guid isPermaLink="false">http://www.thedigitaltabletop.org/?p=40</guid>
		<description><![CDATA[So, we’ve covered digital game-to-board game adaptation briefly in our game session in the past (re: Doom the Board game and currently Starcraft) and intend to focus more so on it in the coming weeks with the Starcraft board game. Ian Bogost posted recently about a fun find in board game history: http://www.bogost.com/blog/zimmer_base_ball_and_cigars.shtml
]]></description>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Board Games Colloquium 2008</title>
		<link>http://www.thedigitaltabletop.org/2008/05/06/board-games-colloquium-2008/</link>
		<comments>http://www.thedigitaltabletop.org/2008/05/06/board-games-colloquium-2008/#comments</comments>
		<pubDate>Tue, 06 May 2008 14:03:06 +0000</pubDate>
		<dc:creator>Brian Magerko</dc:creator>
				<category><![CDATA[Conferences/Trade Shows]]></category>
		<category><![CDATA[Industry News]]></category>

		<guid isPermaLink="false">http://gel.msu.edu/magerko/digitaltabletop/?p=20</guid>
		<description><![CDATA[So, my visit to the board games colloquium was interesting.  It is a distinct academic gaming culture (made up of historians, anthropologists, mathematicians, game theoreticians, and archaeologists) that has been gathering for over a decade.  The quality of the talks, as expected, was pretty varied &#8211; but there were a few gems that [...]]]></description>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Board game price fixing</title>
		<link>http://www.thedigitaltabletop.org/2007/10/28/board-game-price-fixing/</link>
		<comments>http://www.thedigitaltabletop.org/2007/10/28/board-game-price-fixing/#comments</comments>
		<pubDate>Sun, 28 Oct 2007 17:09:20 +0000</pubDate>
		<dc:creator>Brian Magerko</dc:creator>
				<category><![CDATA[Industry News]]></category>

		<guid isPermaLink="false">http://gel.msu.edu/magerko/digitaltabletop/?p=16</guid>
		<description><![CDATA[From boingboing.net:
http://www.boingboing.net/2007/10/27/boardgame-pricefixin.html
A board-game publisher has begun engaging in price fixing, a practice newly liberalized in the US in the wake of a June Supreme Court decision. Yehuda sez,
In June, 2007, the U.S. Supreme court struck down a major 97 year old law on price fixing, which prohibits manufacturers from coercing retailers on how to set [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>the analog experience</title>
		<link>http://www.thedigitaltabletop.org/2007/10/03/the-analog-experience/</link>
		<comments>http://www.thedigitaltabletop.org/2007/10/03/the-analog-experience/#comments</comments>
		<pubDate>Thu, 04 Oct 2007 00:57:08 +0000</pubDate>
		<dc:creator>Brian Magerko</dc:creator>
				<category><![CDATA[Mechanics]]></category>

		<guid isPermaLink="false">http://gel.msu.edu/magerko/digitaltabletop/?p=11</guid>
		<description><![CDATA[So, Ben posited the question earlier:
I&#8217;m wondering, since the computer does a lot of the calculations for  you does that seem to take away the &#8220;mechanic&#8221;. Picking a skill to use  and rolling die are taken away and made quicker decisions for instance  in Doom. Does that add or take away from [...]]]></description>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Settling Down with Catan</title>
		<link>http://www.thedigitaltabletop.org/2007/08/23/settling-down-with-catan/</link>
		<comments>http://www.thedigitaltabletop.org/2007/08/23/settling-down-with-catan/#comments</comments>
		<pubDate>Thu, 23 Aug 2007 18:59:07 +0000</pubDate>
		<dc:creator>Brian Magerko</dc:creator>
				<category><![CDATA[Mechanics]]></category>
		<category><![CDATA[Reviews]]></category>

		<guid isPermaLink="false">http://gel.msu.edu/magerko/digitaltabletop/?p=7</guid>
		<description><![CDATA[We have played a game of Settlers of Catan as a five person game&#8230;which is fairly different of a game.  All players can do more actions each turn.  This likely was introduced to keep people involved in the game, as turns can be dragged out as players make difficult decisions.  I have [...]]]></description>
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