Jul
09
Summary
Fury of Dracula is a 4 vs. 1 game. Even if only two people are playing, 1-4 people will control the vampire hunters who moves across an undirected graph connecting cities in Europe (shown below) and one player controls Dracula. Dracula moves secretly through the map, laying down traps in the cities he visits or [...]
Feb
26
Check out Brenda Braithwaite’s piece from last year. I’ve been meaning to post about this for ages now…
http://playthisthing.com/train
Train is not your standard board game. It comes on a full-sized window, not in a cardboard box. There is no company logo on the rules, because there is no publisher. You cannot buy it, because only one [...]
Jun
04
I’ve been particularly interested in group decision making since undergoing research on improvisational theatre. A big facet of improv games is the disparity of knowledge. Improv scenes typically involve the actors having different models of what is going on and trying to come to an implicit agreement as to what the scene is, [...]
Feb
20
Check out Gabe’s experience with the WoW CCG and MMO character he built here. He notes that “the card game is built so well that I was actually able to construct a deck that matched my WOW character exactly.” He comments on how surprised he was that “they managed to model all the PC game [...]
Jul
28
We tackled a large scale game in Starcraft this past month (though not nearly as large scale as Twilight Imperium by far). Starcraft is an appealing adaptation of an enormously popular real-time strategy game on the PC. We thought this would be an interesting game to study (much like when we played Doom) since it [...]
Jun
24
So, we’ve covered digital game-to-board game adaptation briefly in our game session in the past (re: Doom the Board game and currently Starcraft) and intend to focus more so on it in the coming weeks with the Starcraft board game. Ian Bogost posted recently about a fun find in board game history: http://www.bogost.com/blog/zimmer_base_ball_and_cigars.shtml
May
06
So, my visit to the board games colloquium was interesting. It is a distinct academic gaming culture (made up of historians, anthropologists, mathematicians, game theoreticians, and archaeologists) that has been gathering for over a decade. The quality of the talks, as expected, was pretty varied – but there were a few gems that [...]
Oct
28
From boingboing.net:
http://www.boingboing.net/2007/10/27/boardgame-pricefixin.html
A board-game publisher has begun engaging in price fixing, a practice newly liberalized in the US in the wake of a June Supreme Court decision. Yehuda sez,
Oct
03
So, Ben posited the question earlier:
I’m wondering, since the computer does a lot of the calculations for you does that seem to take away the “mechanic”. Picking a skill to use and rolling die are taken away and made quicker decisions for instance in Doom. Does that add or take away from [...]
Aug
23
We have played a game of Settlers of Catan as a five person game…which is fairly different of a game. All players can do more actions each turn. This likely was introduced to keep people involved in the game, as turns can be dragged out as players make difficult decisions. I have [...]