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	<title>Comments on: Munchkin!</title>
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	<link>http://www.thedigitaltabletop.org/2007/09/21/munchkin/</link>
	<description>Exploring the Intersection Between Digital Games &#38; Non-Digital Games</description>
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		<title>By: Brian Magerko</title>
		<link>http://www.thedigitaltabletop.org/2007/09/21/munchkin/comment-page-1/#comment-4</link>
		<dc:creator>Brian Magerko</dc:creator>
		<pubDate>Mon, 22 Oct 2007 03:53:35 +0000</pubDate>
		<guid isPermaLink="false">http://gel.msu.edu/magerko/digitaltabletop/?p=8#comment-4</guid>
		<description>So, collecting expansion sets to Munchkin is something you can&#039;t do in computer games?  I don&#039;t get it - if you&#039;re not collecting unique, cool cards like in Magic....you&#039;re just buying extra &quot;stuff&quot; for the game.  You can do the same for many computer games - like Half Life 2 - and this will be true even moreso in the future as the industry goes to a &quot;paying to unlock content&quot; model (see PS3).

I completely agree that the use of humor is used in computer games far far too infrequently.  I mean, there&#039;s Worms....some adventure games.....and....um.......

The meta-commentary in the cards is definitely fun.  This is not too dissimilar to the &quot;messing with the player&quot; content in the Gamecube&#039;s &quot;Eternal Darkness,&quot; which was a main reason that game was so amazing.

Ben brought an interesting issue that this was essentially a &quot;competitive party&quot; - which is pretty rare.  You definitely have PvP situations across groups, but we couldn&#039;t think of an example of being in a party with people who tried to keep you from succeeding (or allying with you).</description>
		<content:encoded><![CDATA[<p>So, collecting expansion sets to Munchkin is something you can&#8217;t do in computer games?  I don&#8217;t get it &#8211; if you&#8217;re not collecting unique, cool cards like in Magic&#8230;.you&#8217;re just buying extra &#8220;stuff&#8221; for the game.  You can do the same for many computer games &#8211; like Half Life 2 &#8211; and this will be true even moreso in the future as the industry goes to a &#8220;paying to unlock content&#8221; model (see PS3).</p>
<p>I completely agree that the use of humor is used in computer games far far too infrequently.  I mean, there&#8217;s Worms&#8230;.some adventure games&#8230;..and&#8230;.um&#8230;&#8230;.</p>
<p>The meta-commentary in the cards is definitely fun.  This is not too dissimilar to the &#8220;messing with the player&#8221; content in the Gamecube&#8217;s &#8220;Eternal Darkness,&#8221; which was a main reason that game was so amazing.</p>
<p>Ben brought an interesting issue that this was essentially a &#8220;competitive party&#8221; &#8211; which is pretty rare.  You definitely have PvP situations across groups, but we couldn&#8217;t think of an example of being in a party with people who tried to keep you from succeeding (or allying with you).</p>
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